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PC Engine SuperGrafx

Overview

The SuperGrafx application is an emulator for the PC Engine SuperGrafx game console.

SuperGrafx Demo by Chris Covell

Controls

The emulator supports up to four controllers. The keyboard and gamepad mappings are listed in the tables below.

Keyboard

Keyboard support is only available for controller one.

Name
Keys
Comments
Move
I or A Key only available in 2-button mode.
II or S Key only available in 2-button mode.
III Only in 6-button mode.
IV Only in 6-button mode.
V Only in 6-button mode.
VI Only in 6-button mode.
Run
Select The Right Shift Key.
Show Pause Screen

Gamepad

Gamepad support is available for both controllers.

Name
Gamepad
Comments
Move  or 
I or X Button only available in 2-button mode.
II or Y Button only available in 2-button mode.
III Only in 6-button mode.
IV Only in 6-button mode.
V Only in 6-button mode.
VI Only in 6-button mode.
Run Not available for Xbox and not recommended for iOS (see alternate)

Press the Menu (Start) Button.
Run
(Alternate)
 and  Hold down the Right Trigger and click (press down) on the Right Thumbstick.
Select Not available for Xbox and not recommended for iOS (see alternate)

Press the View (Back) Button.
Select
(Alternate)
 and  Hold down the Right Trigger and click (press down) on the Left Thumbstick.
Show Pause Screen  and  Not available for Xbox and not recommended for iOS (see alternate 3 or 4)

Hold down the Left Trigger and press the Menu (Start) Button.
Show Pause Screen
(Alternate)
 and  Not available for Xbox and not recommended for iOS (see alternate 3 or 4)

Hold down the Left Trigger and press the View (Back) Button.
Show Pause Screen
(Alternate 2)
 and  Not available for Xbox and not recommended for iOS (see alternate 3 or 4)

Hold down the X Button and press the View (Back) Button.
Show Pause Screen
(Alternate 3)
 and  Hold down the Left Trigger and click (press down) on the Left Thumbstick.
Show Pause Screen
(Alternate 4)
 and  Hold down the Left Trigger and click (press down) on the Right Thumbstick.

Battery-backed SRAM

Some SuperGrafx cartridges may include battery-backed SRAM as a means of preserving state between sessions. The SuperGrafx application supports persisting this SRAM state into the browser's local storage. The SRAM contents will be persisted to local storage whenever the pause screen is displayed (or the game is existed). Therefore, the menu should be displayed periodically for games that support battery-backed SRAM to ensure the state is properly persisted.

Feed

This section details how SuperGrafx application instances can be added to feeds.

Type

The type name for the SuperGrafx application is mednafen-sgx.

Note

The alias sgx also currently maps to this application. In the future, the sgx alias may be mapped to another SuperGrafx application (different emulator implementation) if it is determined to be a more appropriate default.

Properties

The table below contains the properties that are specific to the SuperGrafx application. These properties are specified in the props object of a feed item.

Property Type Required Details
rom URL Yes URL to a SuperGrafx ROM file or a zip file containing a ROM file.
pad6button Boolean No Whether to use 6-button control pads (2 button is the default).

Example

The following is an example of a complete feed that consists of a single SuperGrafx application instance (type value of sgx). The rom property value is a URL that points to a Dropbox location that contains the excellent SuperGrafx Demo by Chris Covell.

{
  "title": "SuperGrafx Feed",
  "longTitle": "SuperGrafx Example Feed",
  "categories": [
    {
      "title": "SuperGrafx Games",
      "items": [
        {
          "title": "SuperGrafx Demo",
          "type": "sgx",
          "props": {
            "rom": "https://dl.dropboxusercontent.com/s/mu78bstb7teulyn/Axelay_Demo%20%281%29.zip"
          }
        }
      ]
    }
  ]
}

This example can be tested by adding a feed with the following URL within the webЯcade player:

https://tinyurl.com/sample-sgx-feed

References

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