Classic Doom
Overview
The Classic Doom application is a Doom game engine that can be used to play the shareware version of Doom as well as the freely redistributable Freedoom games.
Controls
The keyboard/mouse controls and gamepad mappings are listed in the tables below.
Keyboard and Mouse
The following table contains the basic keyboard and mouse mappings. Press the equal (=
) key while playing a game to view the complete set of mappings.
Name | Keys |
Comments |
---|---|---|
Move | ||
Turn | Move mouse left or right to turn in the corresponding direction. | |
Fire | ||
Move Forward | ||
Run | ||
Use | ||
Select Weapon | Number Keys 1 through 9 | Press the equal (= ) key while playing a game to view what weapon each numeric key is mapped to. |
Show Pause Screen |
Mouse Support (Pointer Lock)
This application supports Pointer Lock on compatible browsers. Pointer lock binds mouse input to the game window, preventing the game from losing mouse input when the mouse travels outside the window. This functionality is critical when playing a 3rd person shooter. To enable pointer lock, double click on the game window (this may have to be repeated a couple of times). Once the pointer is "locked", the pointer (arrow, etc.) will no longer be visible. To "unlock" from the window, press the escape key (this may also have to be repeated a couple of times).
Gamepad
Gamepad mappings are listed in the table below.
Name | Gamepad |
Comments |
---|---|---|
Move | or | |
Run | ||
Fire | ||
Strafe | ||
Use | ||
Previous Weapon | ||
Next Weapon | ||
Show Pause Screen | and | Not available for Xbox and not recommended for iOS (see alternate 3 or 4) Hold down the Left Trigger and press the Menu (Start) Button. |
Show Pause Screen (Alternate) |
and | Not available for Xbox and not recommended for iOS (see alternate 3 or 4) Hold down the Left Trigger and press the View (Back) Button. |
Show Pause Screen (Alternate 2) |
and | Not available for Xbox and not recommended for iOS (see alternate 3 or 4) Hold down the X Button and press the View (Back) Button. |
Show Pause Screen (Alternate 3) |
and | Hold down the Left Trigger and click (press down) on the Left Thumbstick. |
Show Pause Screen (Alternate 4) |
and | Hold down the Left Trigger and click (press down) on the Right Thumbstick. |
The following table lists the buttons to use when presented with a Yes/No prompt.
Name | Gamepad |
---|---|
Yes | |
No |
Saved Games
This application supports persisting game saves into the browser's local storage. Saved games can be loaded and resumed on subsequent gaming sessions.
Feed
This section details how Classic Doom application instances can be added to feeds.
Type
The type name for the Classic Doom application is prboom
.
Note
The alias doom
also currently maps to this application. In the future, the doom
alias may be mapped
to another Classic Doom application (different engine implementation) if it is determined to be a
more appropriate default.
Properties
The table below contains the properties that are specific to the Classic Doom application. These properties are
specified in the props
object of a feed item.
Property | Type | Required | Details |
---|---|---|---|
game | String | Yes | The choice of game to play (one of the following):
|
Example
The following is an example of a complete feed that consists of a single Classic Doom application instance (type
value of doom
). The game
property is set to freedoom2
which corresponds to the excellent Freedoom II game developed by the Freedoom project.
{
"title": "Classic Doom Feed",
"longTitle": "Classic Doom Example Feed",
"categories": [
{
"title": "Classic Doom Games",
"items": [
{
"title": "Freedoom II",
"type": "doom",
"props": {
"game": "freedoom2"
}
}
]
}
]
}
This example can be tested by adding a feed with the following URL within the webЯcade player:
https://tinyurl.com/sample-doom-feed